Some of his players have backgrounds in intelligence and counter-intelligence, and are motivated by powerful moral imperatives. Others are complete dilletantes. (As one puts it almost flippantly, “Secrets are cool.”) One character is the story’s requisite thug, but you get the impression he’s a complete poser. But — and this is key — no one is operating in any kind of official capacity, either in law enforcement or on behalf of any government or military body (with one possible exception, and we never learn who he’s working for at all). Everyone’s in it either for personal reasons, or because they’ve been forced into it. It’s perhaps the most colorful rogue’s gallery Gibson’s imagined since the heady days of the Sprawl.